The UNIQUE party card game "Sick Pirate Mutiny" challenges BOTH "Physical Endurance" and "Memory", bringing you lots of fun and crazy moments!
Those who love thrilling stories about pirates during the 17th century, known as the Golden Age of Piracy, have probably heard of Blackbeard, an aggressive pirate ship frightening all merchants. But a few lucky sailors have been told Blackbeard’s biggest secret. It’s about a scary curse put on all Blackbeard’s crew, so they must forever suffer a defect in their bodies as punishment for their theft of Forbidden Treasures.
The only way to break the curse is for all crews to mutiny against Captain Sebastian Clark and his henchmen, then return all stolen treasures to beg for Blackbeard’s forgiveness…
Let’s be a part of this mutiny and help the pirate crew earn the cure for their curse – Here’s our amazingly UNIQUE card game: “Sick Pirate Mutiny” (issued by Luddum Studio in 2019)!
“Sick Pirate Mutiny” is the only card game that will challenge both your MEMORY and ENDURANCE
Why's it fun?
You must use both your BRAIN (memory & guessing ability) and BODY (physical endurance) – it’s quite a CRAZY CHALLENGE!
You & your friends will drink a lot (you can agree on WATER or ALCOHOL, it’s up to you), but are not allowed to go to the restroom!
Eliminated players can still actively participate in the game.
How To Play:
There are 2 teams. Each team is given 1 Color Map.
There are 4 decks on the table: the Character, Command, Reward and Punish decks.
DO NOT: Return the Command Card to the bottom of the deck and draw a Punish Card. Remember that some pirates can’t complete certain Commands (see below)
Keep all drawn cards face up on the table. Only “Later Use” Reward cards can be kept face down (but turn them “face-up” after use).
If a deck runs out and a player needs to draw from it, shuffle its discard pile into a new deck and draw from it.
The more Punish cards you collect, the more you’ll reveal your hidden Character to others. Read more at the Game Rule section below:
WATER OR ALCOHOL: Choose to drink water or alcohol before the game starts.
NO TOILET: You cannot go to the restroom once the game begins, if you do, you are eliminated from the game and your Character card is revealed. (Please be aware that holding your bladder can be quite dangerous, even lead to fatality in some cases, you decide to follow this game rule at your own risk)
SINK OR SWIM: You are able to choose anyone and guess his/her character on your turn (1 guess ONLY/1 turn). If CORRECT, the opponent will be eliminated, otherwise, you will be eliminated.
HELPFUL FOREVER: Eliminated players can still help their team in remembering opponents’ activities and contribute to group discussion.
PUNISH CARD: you will be asked an Identity Question from opponents whenever you have 2 new Punish cards: “Are you XXX Pirate?”. If correct, you will be eliminated from the game, otherwise, just answer “NO”.
REWARD CARD: Reward cards help your team make accurate guesses or avoid punishments. They can be used IMMEDIATELY or LATER (the card will tell you which). Keep LATER cards hidden face-down until used.
If you can do a Command card, you’re probably NOT the Pirate with the corresponding defect!
Your “Color Map” helps you remember all Character cards better.
Sometimes, you can intentionally skip doing a Command card to trick your opponents – but be careful since you’ll get a Punish card!
Use This “Color Map” To Better Memorize All Characters!
1. Character Card:
There are 12 different Character cards, each has 1 unique FEATURE that helps distinguish them from others. It’s the ultimate goal of each team to correctly identify each opponent’s Character card. Each pirate cannot perform a certain Command, listed as the bottom of your card (you’ll have to decline and draw a Punish card if commanded to do this forbidden action).
2. Command Card:
There are 12 Command cards that require players to perform a specific action on their turn (each Command card prevents 1 Character from doing it). You can choose TO DO the Command card’s listed action (draw a Reward card if successful, or a Punish card if unsuccessful) or NOT TO DO the listed action (draw a Punish card).
3. Reward Card:
Win a Reward Card whenever you successfully perform a Command card. Reward cards will help your team make quicker and more accurate guesses. Reward card can be used IMMEDIATELY or LATER (listed on each card). Always put your IMMEDIATE Reward cards face-up and LATER Reward cards face-down on the table (turn them face-up after use).
4. Punish Card:
Draw a Punish card if you fail to perform or choose not to attempt a Command card. Always keep your Punish cards face-up on the table. You will be asked an Identity Question from an opponent whenever you collect 2 new Punish cards on the table: “Are you XXX Pirate?”. If correct, you will be eliminated from the game, otherwise, just answer “NO”.